Difference between revisions of "Ladder puzzle 1/Solution"

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(Wrong: 8 is a ladder breaker)
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== Correct ==
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== Solution 1: e5 then c7 ==
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Red's main threat is the ladder starting at c7. If Red plays out this ladder, Blue can block it. So Red needs a helping stone somewhere on the right and on the second line from the bottom. Red 1.e5 threatens the follow-up moves at *, which Blue must defend.
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<hex>R8 C8 Q1 Vc6 Vd5 Vd4 Ve3 Vh4 Hd6 Hb8 Hc1 He4 Hg3 N:on Ve5 *d7 *f6 +e6 +d8</hex>
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The potential connection at d7 passes through e6, c7, c8, and d8. The potential connection at f6 passes through e6, f5, and [[Template IIIa]]. These two potential connections only overlap at the two hexes marked +, so Blue must play there. However, if Blue plays 2.d8, Red wins with the following sequence of forcing moves:
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<hex>R8 C8 Q1 Vc6 Vd5 Vd4 Ve3 Vh4 Hd6 Hb8 Hc1 He4 Hg3 N:on Ve5 Hd8 Vd7 Hc8 Vf7 He6 Vf5 Hf6 Vh5</hex>
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Therefore, Blue must play 2.e6. Red can now play the ladder at c7, break the ladder at g7, and win:
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<hex>R8 C8 Q1 Vc6 Vd5 Vd4 Ve3 Vh4 Hd6 Hb8 Hc1 He4 Hg3 N:on Ve5 He6 Vc7 Hc8 Vd7 Hd8 Ve7 He8 Vg7 Hf7 Vg6 Hf6 Vg4</hex>
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== Solution 2: e5 then f5 ==
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Alternatively, after 1.e5 2.e6, Red could have continued the 4th row ladder with 3.f5, to which Blue may reply 4.f6. This allows Red to play a double threat 5.g7. This stone is the ladder helper, and it also threatens to connect along the top. Either way, Red wins.
  
 
<hex>R8 C8 Q1 Vc6 Vd5 Vd4 Ve3 Vh4 Hd6 Hb8 Hc1 He4 Hg3 N:on Ve5 He6 Vf5 Hf6 Vg7</hex>
 
<hex>R8 C8 Q1 Vc6 Vd5 Vd4 Ve3 Vh4 Hd6 Hb8 Hc1 He4 Hg3 N:on Ve5 He6 Vf5 Hf6 Vg7</hex>
  
== Wrong ==
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However, this play is more complicated to analyze, because Blue may also respond in a number of other places instead of f6. If Blue plays 4.e8, then 5.g7 still works, albeit for slightly different reasons:
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<hex>R8 C8 Q1 Vc6 Vd5 Vd4 Ve3 Vh4 Hd6 Hb8 Hc1 He4 Hg3 N:on Ve5 He6 Vf5 He8 Vg7 Hg6 Vc7 Hc8 Ve7 *d7 *f6 +d8 +f7</hex>
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Note that in the final position, the red stone at e7 is connected up via * and down via +, so it is a winning position.
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If Blue plays 4.f7 or anything to the right of it, Red gets their ladder escape at 5.e7:
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<hex>R8 C8 Q1 Vc6 Vd5 Vd4 Ve3 Vh4 Hd6 Hb8 Hc1 He4 Hg3 N:on Ve5 He6 Vf5 Hf7 Ve7 Hf6 Vc7</hex>
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Again, e7 is connected upwards via *.
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== Solution 3: f6 ==
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<hex>R8 C8 Q1 Vc6 Vd5 Vd4 Ve3 Vh4 Hd6 Hb8 Hc1 He4 Hg3 N:on Vf6 He7</hex>
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The stone at f6 (essentially [[Tom's move]], but requiring a bit less space than usual due to h4) is a ladder escape for the ladder starting at c7, and it also threatens to connect via e5. Blue has no choice but to defend at e7. Red continues like this:
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<hex>R8 C8 Q1 Vc6 Vd5 Vd4 Ve3 Vh4 Hd6 Hb8 Hc1 He4 Hg3 Vf6 He7 V3g6 H4f7 V5g7 H6e6</hex>
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Now Red plays f4 completing the win. f4 is connected to the bottom edge via a [[trapezoid]], and to Red's central group via double threat at f3 and e5.  Therefore, all of Red's pieces form a single group which is connected to both the top and bottom.
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== Solution 4: switchback ==
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Red can also use h4 to do a [[switchback]]. To set this up, Red starts playing the 2nd row ladder and breaks the ladder at f7:
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<hex>R8 C8 Q1 Vc6 Vd5 Vd4 Ve3 Vh4 Hd6 Hb8 Hc1 He4 Hg3 V1c7 H2c8 V3d7 H4d8 V5f7 H6e7</hex>
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Now the killer move is f5, which connects to Red's main group by double threat, and is also connected to h4. Blue is forced to play at f6, but Red reconnects with h5 via [[Fourth_row_edge_templates#IV-2-d|edge template IV-2-d]].
  
Attacking at f6 doesn't work for Red:
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<hex>R8 C8 Q1 Vc6 Vd5 Vd4 Ve3 Vh4 Hd6 Hb8 Hc1 He4 Hg3 Vc7 Hc8 Vd7 Hd8 Vf7 He7 V7f5 H8f6 V9h5</hex>
  
<hex>R8 C8 Q1 Vc6 Vd5 Vd4 Ve3 Vh4 Hd6 Hb8 Hc1 He4 Hg3 N:on Vf6 He6 Vf4 Hf5 Vg4 Hg5 Vh5 Hg7</hex>
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This method works no matter the size of the board or how far away the 5th row stone is. If h5 is further to the right, the 2nd row ladder will just turn into a 4th row ladder going the opposite way, eventually connecting with d5.
  
After 8, Blue is connected via b8 and 8, since 8 is a ladder breaker for the ladder starting at d2.
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[[category:ladder puzzle]]

Latest revision as of 03:43, 16 June 2021

Solution 1: e5 then c7

Red's main threat is the ladder starting at c7. If Red plays out this ladder, Blue can block it. So Red needs a helping stone somewhere on the right and on the second line from the bottom. Red 1.e5 threatens the follow-up moves at *, which Blue must defend.

abcdefgh123456781

The potential connection at d7 passes through e6, c7, c8, and d8. The potential connection at f6 passes through e6, f5, and Template IIIa. These two potential connections only overlap at the two hexes marked +, so Blue must play there. However, if Blue plays 2.d8, Red wins with the following sequence of forcing moves:

abcdefgh12345678179683542

Therefore, Blue must play 2.e6. Red can now play the ladder at c7, break the ladder at g7, and win:

abcdefgh1234567813121211357109468

Solution 2: e5 then f5

Alternatively, after 1.e5 2.e6, Red could have continued the 4th row ladder with 3.f5, to which Blue may reply 4.f6. This allows Red to play a double threat 5.g7. This stone is the ladder helper, and it also threatens to connect along the top. Either way, Red wins.

abcdefgh1234567813245

However, this play is more complicated to analyze, because Blue may also respond in a number of other places instead of f6. If Blue plays 4.e8, then 5.g7 still works, albeit for slightly different reasons:

abcdefgh12345678132679584

Note that in the final position, the red stone at e7 is connected up via * and down via +, so it is a winning position.

If Blue plays 4.f7 or anything to the right of it, Red gets their ladder escape at 5.e7:

abcdefgh123456781326754

Again, e7 is connected upwards via *.

Solution 3: f6

abcdefgh1234567812

The stone at f6 (essentially Tom's move, but requiring a bit less space than usual due to h4) is a ladder escape for the ladder starting at c7, and it also threatens to connect via e5. Blue has no choice but to defend at e7. Red continues like this:

abcdefgh123456786345

Now Red plays f4 completing the win. f4 is connected to the bottom edge via a trapezoid, and to Red's central group via double threat at f3 and e5. Therefore, all of Red's pieces form a single group which is connected to both the top and bottom.

Solution 4: switchback

Red can also use h4 to do a switchback. To set this up, Red starts playing the 2nd row ladder and breaks the ladder at f7:

abcdefgh12345678136524

Now the killer move is f5, which connects to Red's main group by double threat, and is also connected to h4. Blue is forced to play at f6, but Red reconnects with h5 via edge template IV-2-d.

abcdefgh12345678798

This method works no matter the size of the board or how far away the 5th row stone is. If h5 is further to the right, the 2nd row ladder will just turn into a 4th row ladder going the opposite way, eventually connecting with d5.