Talk:Strategic advice from KataHex
Great update! My suggestion would be to avoid recycling terms such as "efficient" and "useless triangle", even if this is how you call these concepts in your mind. It can only lead to confusion down the road if different people adopt the same terms to mean different things. How about "strong" or "influential" or "effective" instead of "efficient"? And I'm not sure where the triangle metaphor comes from; does that concept necessarily need its own name? Selinger (talk) 14:36, 26 July 2023 (UTC)
regarding "useless triangle": That content is already covered by the Dead Cell article. regarding "efficient": Another option is coming up with a different term or phrase for what's currently in the Efficiency article, though I can't yet think of one. Demer (talk) 04:00, 27 July 2023 (UTC)
I think of pattern B1 in my article as a "useless triangle" because the 3 red stones are really inefficiently placed. Perhaps "wasteful triangle" is more accurate. Regarding "efficient": To be honest, I think it's slightly odd for "efficiency" to refer to the theoretical notion in the Efficiency article. (For example, it's strange that "efficiency" of a template is proportional to the number of moves, instead of inversely proportional. The more moves something takes, the less efficient it is.) It's hard to think of a word other than "efficient" that exactly captures the notion I'm referring to in my article. Maybe "coherent" or "harmonious"? Hexanna (talk) 00:47, 4 August 2023 (UTC)
The "useless triangle" part of my comment was referring to, we could get rid of that article. (presumably by redirecting it to https://www.hexwiki.net/index.php/Dead_cell#Examples) Also, maybe "Speed of wins" could be the new title for the Efficiency article. This would of course require some changes to that article's phrasing, but I could try putting a proposal on my talk page. Demer (talk) 12:02, 4 August 2023 (UTC)